#include "HelloWorldScene.h"
#include "MeshSprite.h"

USING_NS_CC;

Scene* HelloWorld::createScene()
{
    // 'scene' is an autorelease object
    auto scene = Scene::create();
    
    // 'layer' is an autorelease object
    auto layer = HelloWorld::create();

    // add layer as a child to scene
    scene->addChild(layer);

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Size winsize = Director::getInstance()->getWinSize();
    CCLOG("visibleSize:(%f,%f),winsize: (%f,%f)", visibleSize.width, visibleSize.height, winsize.width, winsize.height);
    Vec2 origin = Director::getInstance()->getVisibleOrigin();
    Vec2 center = Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y);
    
    LayerColor *lay = LayerColor::create(Color4B(255, 255, 0, 100));
    lay->setContentSize(visibleSize);
    lay->ignoreAnchorPointForPosition(false);
    lay->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
    lay->setPosition(center);
    this->addChild(lay);

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    
	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu, 1);

    /////////////////////////////
    // 3. add your codes below...

    // add a label shows "Hello World"
    // create and initialize a label
    
    auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
    
    // position the label on the center of the screen
    label->setPosition(Vec2(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height - label->getContentSize().height));

    // add the label as a child to this layer
    this->addChild(label, 1);

    
    // add "HelloWorld" splash screen"
    auto sprite = Sprite::create("HelloWorld.png");
    std::string str = FileUtils::getInstance()->fullPathForFilename("HelloWorld.png");
    bool ise = FileUtils::getInstance()->isFileExist("HelloWorld.png");
    CCLOG("全路径： %s, %s", str.c_str(), ise?"true":"false");
    // position the sprite on the center of the screen
    sprite->setPosition(Vec2(center.x-150,center.y));
    // add the sprite as a child to this layer
    this->addChild(sprite, 0);
	sprite->setScale(0.5f);
    
	MeshSprite *ms = MeshSprite::create(4, 4, "HelloWorld.png");
	ms->setTag(111);
    ms->ignoreAnchorPointForPosition(false);
    ms->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
    ms->setPosition(Vec2(center.x+50, center.y));
	ms->setScale(0.5f);
    this->addChild(ms);
    return true;
}

void HelloWorld::onEnter()
{
	Layer::onEnter();
	//scheduleUpdate();

	MeshSprite *ms = (MeshSprite*)getChildByTag(111);
	Size spsize = ms->getContentSize();
	float dt = 0.02;
	for (int r = 0; r<4; r++) {
		for (int c = 0; c<4; c++) {
			auto v = ms->getVertice(r, c);
			auto t = ms->getTexCoord(r, c);
			v = Vec2(v.x-dt, v.y - dt);
			t = Vec2(t.x - dt, t.y - dt);
			ms->setVertice(r, c, v);
			ms->setTexCoord(r, c, t);
		}
	}

}

void HelloWorld::update(float dt)
{

}

void HelloWorld::menuCloseCallback(Ref* pSender)
{
    Director::getInstance()->end();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    exit(0);
#endif
}
